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May 16, 2008 at 11:10 AM CDT

View Comments: 21

The Drama of Professional eSports

Posted by: BradDick



Graphics by Nick Lupo

Think back to your very first team that you ever joined, remember the fun that you had and just because you lost in a scrim, match, or even clan war, it was not that big of a deal to you and you kept on playing to get better; of course there were frustrations but not pack up your stuff and leave a team because you lose. Some of us miss those days; and probably should keep that “have fun” attitude after we get down after a hard loss. Players are not the only ones to lose site of this but managers sometimes do as well. Throughout my decade of playing and managing I have seen managers make countless mistakes and releasing teams and players because of their lack of performance; I have even done this myself once or twice. When you get caught up in the business aspect of eSports you must compete at the top levels to receive the spotlight; you have to have the best team to receive the necessary sponsorship money to travel around the country.

The problem today with eSports professionally is ninety percent of all players jump from team to team on a monthly basis. An example would be in the game Counter-Strike Source, if you’re not a CGS franchise squad then you’re doomed eventually as a team. A team that stayed together for a very long time was Devastation, I was sad to see them break apart. However, their new team seems to be clicking. Counter-Strike 1.6 for that matter is very similar. Professional players think that the players they play with are not up to caliber so they leave their squad for one that has better chemistry. When the team realizes the chemistry is lost with the new player coming in, he is released, and goes to yet another team. For eSports to grow and prosper we have to have more players stay together for a long period of time even though times get tough; if drama happens you have to work through it. We need more professional teams to stay together.

For the game Call of Duty 4, I think the idea of the game is great; however there are a few things that are wrong with it. The first thin is that Activision comes out with a new COD game every two years, this does not give their games enough time to grow professionally. The second thing is there has always been a huge drop off in the COD games with professional teams. You will see teams like Pandemic, EG, and maybe a few others then there is a huge drop off. Like Counter-Strike Source and Counter-Strike 1.6 more teams need to stay together and develop into a top rate team. A team that is doing a good job of this is PHG I praise them for that.

When we get more teams to stay together in various games you will see eSports more on the grand scale. The Championship Gaming Series is in the right direction with the games they support. Contracts for every team are appropriate in eSports, it establishes a dedication to a team, a binding agreement amongst certain individuals, and finally makes it harder for teams to break up. There is a reason why professional organizations use contracts, not just for signing players, but to keep the team from breaking up or dying upon their arrival to a certain organization.

Managers undergo as much drama as the average player or more. Managers have to deal with the business side of eSports and the player side as well. Whether it be hiring new staff and doing interviews, writing emails to companies for sponsorship, the public’s viewpoint of the team, bringing in new teams, or having to listen to the drama that is going on within the teams. A person that I am going to praise after being at the CGS Combine in Austin was Kat Hunter. I was impressed with the way she handled herself, she walked into that combine all business and put all friends aside. Her display of managing was very good; all managers take note, if you want to become a great manager, put friends aside in eSports. Loyalty is one thing, but if you want to get where they are, you have keep it all business.

Finally, people bash managers for spamming articles, making useless threads, and being a completely annoyance. However, that is their job; and if you are a manager not doing that then you are not doing your job right. The large scale of eSports is in the amateur community, amateur teams tend to consistently bash on other players, managers, and leagues. These amateur teams get better, start to play on the professional scale, and continue to show immaturity. We begin to make these teams our hero teams and the new amateurs coming in think that it is cool to show that type immaturity because their hero teams are doing the same thing. Do we really want this trend to continue to expand? I think something needs to be done to stop this; you do not see any CGS teams or players showing this type of immaturity.


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#1

May 16, 2008 at 12:16 PM CDT

djWHEAT
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CGS Admin CGS Admin

Amen. As with anything growing, there is bound to be periods of time that may seem unstable or dramatic. As for the managers, I think this season fans realize just how crucial they are. No it's not a "stunt" this GM's are making critical decisions for their franchise and players.

The community portion is a tough one... there is immaturity everywhere on the net, and eSports is no exception. When I was a player in the 90's I fostered and stirred exactly the type of drama you're eluding to in your post. Fortunately for me, I just realized that it would never truly advance eSports to act in such a way. I think as more and more players get involved, they too will discover that they can do themselves good by being the good guy, and trying to squash some of the immaturity in the community. It will always exist, so how we handle it key.

#2

May 16, 2008 at 12:17 PM CDT

Woot4Moo
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Its not every day Brad posts an article people can agree with on a massive scale, good to see you are still writing and keeping a positive outlook on the manager perspective.

#3

May 16, 2008 at 12:43 PM CDT

CGS-vir3s
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I agree with most everything, however the way the draft works not for CS:S is detrimental to developing that top level chemistry your eluding to. Granted the CGS CS:S teams appear to dominate the online leagues and lans right now i think that they dont really compare to the dominance of a 2002-2005 SK/NiP. I know Source is a game based more in individual fragging ability as apposed to 1.5-1.6's team work based play but in the long run i still think it will hurt teams more than help. Although one thing i like about it is that new blood from the non-CGS source community can come in and prove there worth... for instance, me! = P

#4

May 16, 2008 at 12:45 PM CDT

Woot4Moo
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Referenced post #3 by CGS-vir3s
I agree with most everything, however the way the draft works not for CS:S is detrimental to developing that top level chemistry your eluding to. Granted the CGS CS:S teams appear to dominate the online leagues and lans right now i think that they dont really compare to the dominance of a 2002-2005 SK/NiP. I know Source is a game based more in individual fragging ability as apposed to 1.5-1.6's team work based play but in the long run i still think it will hurt teams more than help. Alth...ough one thing i like about it is that new blood from the non-CGS source community can come in and prove there worth... for instance, me! = P
#3
Look at any professional sport and your argument gets shattered.

#5

May 16, 2008 at 01:25 PM CDT

BrianFlander
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Team GM Team GM

terrific read Brad, great job.

#1 couldn't have said it better myself..

#6

May 16, 2008 at 01:53 PM CDT

phunk
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z0mgoggles is Brad!

good read

A witty saying proves nothing.
-Voltaire

#7

May 16, 2008 at 02:01 PM CDT

klownz
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Good article, interesting topic.


Chad Anderson - Chicago Chimera Feature Writer

#8

May 16, 2008 at 02:36 PM CDT

theultimategamer
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CGS Staff CGS Staff

great read brad, and kudos djwheat for the comment!

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#9

May 16, 2008 at 02:41 PM CDT

CGS-vir3s
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Referenced post #4 by Woot4Moo
[quote|3]
Look at any professional sport and your argument gets shattered.
#4

I think the professional sports your referring two aren't 5 man sports. If you loose 2/5 or 3/5 players it can be more detrimental that replacing two or three in an 11 man sport such as soccer or football.

#10

May 16, 2008 at 02:50 PM CDT

Jericho
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Good read

#11

May 16, 2008 at 02:50 PM CDT

Jericho
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=)

#12

May 16, 2008 at 03:13 PM CDT

NoobZaibot
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Team GM Team GM

Excellent Read Brad, thumbs up !

NoobZaibot <3 Mazda 323 - #Furia @ GameSurge

#13

May 16, 2008 at 03:31 PM CDT

Ch0mpr
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Pro Gamer Pro Gamer

Referenced post #9 by CGS-vir3s
[quote|4]

I think the professional sports your referring two aren't 5 man sports. If you loose 2/5 or 3/5 players it can be more detrimental that replacing two or three in an 11 man sport such as soccer or football.
#9

Basketball much?

#14

May 16, 2008 at 04:04 PM CDT

lmighty
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Actually fnatic proves every1 that it is possible to keep the same lineup for a very long time (even without achieving to get into cgs in season 1) **Hopes they won't fall apart if they don't get drafted this time aroudn **

And it's not that CGS actually helps to keep teams together. CGS actually breaks up teams now with these individual drafts. CSS has always been a team game, where teams build up chemistry. In CGS they are limiting the time to build up that chemistry, unless you draft a complete team, but that's pretty unlikely.

Ofcourse this also depends on the GM a bit, if he keeps the same players for a few seasons in a row. We'll have to see how it goes, but the css teams have already seen some changes coming into season 2.

Some good points though, specially with the immaturity. However.. online it'll always stay like that untill there are consequences. On lans or whatever I'm sure teams/players are a whole lot different.

Last modified on 5/16/2008 at 4:07 pm EST

#15

May 16, 2008 at 08:44 PM CDT

Eileen
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Nice article! wd

#DOA-F Sydney Underground
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#16

May 16, 2008 at 08:45 PM CDT

phunk
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#14 Has a point about not being able to draft a whole team. Look at the Season 2 Draft...4 Pandemic players were drafted...only 2 ended up on the same team


A witty saying proves nothing.
-Voltaire

#17

May 17, 2008 at 01:34 AM CDT

Woot4Moo
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And yet most gms kept their cs lineups pretty similar.

#18

May 17, 2008 at 07:21 AM CDT

NITRO
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Staff Member Staff Member

Good Article....

Managers FTW

Reg Torr - Forum & IRC Moderator
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3D Fan since 2003

#19

May 17, 2008 at 04:21 PM CDT

Essent1al
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The only thing I have seen so far happening with any of the CGS would be the allegations against compLexity and WardeN, with the game fixing accusations, but as this was never proved it still leaves an undesired aftertaste towards amateur gamers.

In my honest opinion though I agree with this article completely, as a player of CSS looking to make it on the LAN and professional scene, its tough. As an older player I always hold competitors in the highest regards and in the highest respect, and it is very, very dissapointing on LAN's to be cussed out by younger, more frustrated gamers who have lost to your team, or just had the desire to rub a loss in your face.

Good article.

#20

May 18, 2008 at 11:12 AM CDT

da_bears
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Pro Gamer Pro Gamer

chemistry does not take years to achieve. depending on your practice and teammates it can be achieved in weeks or months. strats are always changing and getting familiar with your teammate comes down to how you and him handles the situation.

#21

May 18, 2008 at 04:41 PM CDT

Portland
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Staff Member Staff Member

Good read brad, it needed some pics and editing though! Great topic however.
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